#include "include.h"
// starting position x/y,  sprite resolution x/y
Projectile::Projectile(int xPosition, int yPosition, int xResolution, int yResolution)
{
    isVisible = false;
    this->xPosition = xPosition;
    this->yPosition = yPosition;
    this->xResolution = xResolution;
    this->yResolution = yResolution;
}
// check if projectile is already visible
bool Projectile::getIsVisible()
{
    return isVisible;
}
// toggle visibility of projectile
void Projectile::setIsVisible(bool isVisible)
{
    this->isVisible = isVisible;
}
